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annaudioengine [2018/02/17 20:43]
ybalrid
annaudioengine [2018/02/18 01:05] (current)
ybalrid
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 In all cases, all audio resources are lazily managed: will be loaded once when they are needed, and reside in memory until they are explicitly unloaded. In all cases, all audio resources are lazily managed: will be loaded once when they are needed, and reside in memory until they are explicitly unloaded.
  
-Every [[AnnGameObject]] ​own a valid audio source, and provide a simplified interface to make them play audio. They also constantly update their positions. ​+Every [[AnnGameObject]] ​owns a valid audio source, and provide a simplified interface to make them play audio. They also constantly update their positions. ​