The resource manager handle the declaration and loading of game assets into the engine.
These assets include :
A Resource location represent where the resources will be fetched. You can register two kinds of locations with Annwvyn
An Ogre “Resource.cfg” file can also be loaded for this
Once the resource locations are declared, resources needs to be initialized by calling “initReources()” on the manager.
Optionally, you can specify the name of a “Resource Group”, this permit you to then preload the resources into the engine by calling “loadGroup(name)”.