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subsystem [2017/01/29 17:57]
ybalrid
subsystem [2017/08/29 17:15]
ybalrid
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 ====== Engine Subsystem ====== ====== Engine Subsystem ======
  
-Subsystems, along side the player object and the VRRender ​Object, are the core components of Annwvyn Engine.+Subsystems, along side the player object and the [[AnnOgreVRRenderer]] ​Object, are the core components of Annwvyn Engine.
  
 A subsystem is an object responsible for actually running the simulation. the main engine class [[AnnEngine]] will instantiate at construct time all core subsystems after successfully getting a valid VRRender object running. A subsystem is an object responsible for actually running the simulation. the main engine class [[AnnEngine]] will instantiate at construct time all core subsystems after successfully getting a valid VRRender object running.
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 User defined subsystem even have the possibility to dispatch events through the [[AnnEventManager]] User defined subsystem even have the possibility to dispatch events through the [[AnnEventManager]]
  
-If you're interested for this, see [[AnnUserSpaceSybsystem]] +If you're interested for this, see [[AnnUserSpaceSubsystem]] 
  
 The defaults SubSystems of Annwvyn are :  The defaults SubSystems of Annwvyn are :